Animated BJJ

BJJ · Judo · Wrestling

Grappling, animated in 3D.

Walk the camera around the fighters, freeze any moment and slow it down until you can see exactly how the technique works.

Techniques

Each technique has a short reel and a 3D viewer: move the camera anywhere around the fighters, pause on any moment, slow it down and scrub through it at your own pace. New techniques are added regularly.

Shown no-gi for now: the fighters wear rash guards and shorts, so there are no gi or cloth grips yet, and no cloth or physics simulation.

Double Leg to Armbar

9 steps · 18 s

Clear the hands, shoot the double leg, land in side control, knee on belly, then the armbar.

How it works

Real technique data

Every movement comes from GrappleMap, an open database of grappling positions and transitions, then smoothed into natural motion.

Any angle, any speed

In the viewer you control the camera and the clock: quarter speed, frame by frame, from either fighter's side.

Draw on it

Pause on a position and sketch the angles, the grips and the weight, the way a coach would on a whiteboard.

Early access for coaches and students

We're building the full version for coaches who teach with it and for students who study with it. Join the early-access list and tell us how you'd use it: it decides what gets built first.

What's in development

  • A growing library of BJJ, judo and wrestling techniques in 3D
  • For coaches, teaching mode: save your camera angle for each step, draw on the frame, then present it to your class step by step
  • For students, study mode: add your own notes and drawings to any technique, save the angles that help you, and build your own study lists
  • A sequence builder to chain techniques the way you teach them
  • Changeable art styles: switch the same technique between looks, from painted cartoon and ink brush to realistic
  • Requests: missing a technique you teach? Ask for it to be added

No spam, just updates when there's something to try.

Motion packs for games and animation

Separate from the coaching tool: the same techniques as ready-to-use 3D animation for your own projects. Two realistic fighters, animated together, in standard formats.

What a pack contains

  • Both fighters as one synced clip, plus one file per fighter
  • FBX and GLB, every frame keyed, both fighters on the same origin
  • Realistic human bodies with a 53-bone game skeleton (Unreal-style bone names)
  • A grip and contact track, so hands stay on the opponent after retargeting with IK
  • Checked frame by frame in Unity 6

Motion packs are in preparation. Register interest and tell us what you're making.